The idea here is to be able to modify the world you’re in, while you (and others) are playing it.
> edit description
Launching nano...
Setting room description... done.
>
When a user types “edit description”, the client should launch a text editor, and when they close the editor, take the saved file and set the room’s description to the contents of that file.
Some helpful things:
(you are in the main hall)
> add room Closet
Done.
> link south to Closet
Done.
> south
(you are now in the closet)
> add room Tower
> remove room Tower
You should be able to add rooms with “add room NAME”. This will add a room, but it won’t be linked (have any exits), so you won’t be able to get to it.
However, “link DIRECTION to ROOM” should add a new exit in the current room to ROOM.
Finally, “remove room ROOM” should remove the room, and all exits to it.
> add item key-2
Type: key
Names (comma separated): key, gold key, shiny key
Description: a very shiny gold key
> remove item key-2
Done.
You should be able to add and remove items. If you add an item, it should be automatically placed in the current room.
Lock and unlock doors:
> add special locked-east
Done.
> remove special locked-east
Done.
If you add more things to the “special” attribute in the next stage, this should continue to work.